GameWarden detects speed exploits, fly hacks, noclip, and more keeping every server fair without adding overhead.
Paid plans only · Starts at $15/mo · Cancel anytime
Server-side, tamper-resistant, and built specifically for Roblox's physics model.
Compares client velocities against server-validated physics every tick. Abnormal movement is flagged and actioned in milliseconds.
Low-latency pipeline under 2ms of overhead. Every player action is analyzed as it happens gameplay stays perfectly smooth.
Validates player positions against collision geometry each step. Unsanctioned flight and wall clipping are caught instantly.
Configurable thresholds let you auto-warn, kick, or ban offenders. Bans sync instantly across all your game instances.
Every detection and enforcement action logged with timestamps, evidence, and player data exportable from your dashboard anytime.
Runs fully server-side and obfuscated against reverse engineering. Exploiters cannot disable or spoof it from the client.
From solo devs to large studios GameWarden keeps their communities fair.
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No free plan, no trial, no hidden fees. Pick the plan that fits your game and get protected today.
For small games just getting started.
Billed monthly · 1 Game Per Key
For serious games with active communities.
Billed monthly · 2 Games Per Key
For teams managing multiple titles at scale.
Billed monthly · 3 Games Per Key
GameWarden slots into any Roblox game with minimal setup require, configure, done.
Grab the GameWarden Module from the Roblox Creator Store and insert it into ServerScriptService. The module runs entirely server-side - no client modifications required.
After adding the module, playtest your game. Open the Output window in Roblox Studio - you should see a green confirmation line from GameWarden confirming it connected to the API and is actively monitoring.
Tune sensitivity to match your game's mechanics. A racing game needs higher speed thresholds than a roleplay game. Call GameWarden.configure() immediately after init().
Need to whitelist an admin or a vehicle with high speed? You can exempt individual players from specific checks at runtime.
GameWarden is built around independent detection modules. Each can be enabled or disabled individually so you only run what your game needs.
Validates WalkSpeed and character velocity on every heartbeat. Any delta above speedMultiplierLimit triggers a flag.
Tracks vertical position over time, accounting for legitimate jumps. Sustained airtime without a valid jump event triggers a fly flag.
Casts rays from the player's previous position to the new one. If the path intersects solid geometry the player should not have passed through, noclip is flagged.
Monitors for sudden large CFrame teleports not initiated by the server. Catches teleport exploits and position-spoofing scripts.
GameWarden can handle punishments automatically, or you can take full control via the event API. Supported actions are warn, kick, and ban.
When syncAll = true, banned players are blocked from rejoining any of your game's servers instantly via the GameWarden cloud API. Available on Pro and Studio plans.
Subscribe to OnCheatDetected to run any custom logic - Discord alerts, DataStore bans, in-game mod notifications.
On Studio plan, configure a webhook URL in your dashboard and GameWarden will POST a JSON payload for every detection event.
Join thousands of Roblox developers who trust GameWarden to keep their servers clean.